Moey inc. is a dedicated group of award-winning designers, technologists, programmers, media experts, educators and storytellers.
Molly Lenore is president and co-founder of Moey Inc., a company devoted to the development of technology-driven environments and exhibitory found at the intersection of art, science, technology, design and education. Molly specializes in conceptual design and creation of media installations and interactive public spaces. Her work, which is both artistic and educational, strives to make content engaging, comprehensible and immersive. She has developed and designed work for public spaces, museums, art galleries and fellow artists. She also has experience working in the world of interactive television, film and games. Much of her recent work explores and experiments with the expected parameters of large-scale crowd interaction.
For eight years Molly held the position of senior new technology artist with The American Museum of Natural History in New York City. While at the museum, she utilized her talents as media artist to create interactive spaces, design large-scale sculptures and take the museum's multimedia experience beyond the kiosk format and into immersive interactive environments.
Molly has been a guest lecturer at the Harvard Graduate School of Design, Virginia Tech, Columbia University, New York University, New York Medical College, The New School, Weill Cornell Medical College, Pratt College, Parsons School of Design and the Academy of Art College in San Francisco. She has been invited to speak at conferences and gatherings such as SIGGRAPH, NGLCC Global 5th LGBT Summit of the Americas, The Museum Computer Network, and Ozone. She has been recognized and has won numerous international awards for her work.
Co-Founder, Vice President
Joey Stein, co-founder and vice president of Moey Inc., is devoted to finding creative technical solutions that stitch together art, science, technology, design and education.
Interested in reaching others via his own excitement for the world, his work often includes inventive environmental and sculptural interactives that both educate and carve a new landscape in the visitor experience. Joey's talents range from hardware design and programming, to astronomy and natural history. Concerned with creating new forms of social experience and expectation, his projects expand the vocabulary of what is interactive and educational. Most notably, he brings a technical and artistic vision to scientific expression.
Joey's innovative approach informed many of the exhibits at the American Museum of Natural History, where he held the position of Embedded Interaction Designer for six years. He taught the Masters course in Physical Computing at New York University and periodically lectures at Harvard Graduate School of Design, New York University and Parsons School of Design. In 2003 he co-founded Moey Inc. to develop installations and custom technical pieces for corporations, museums, scientific research and artists.
He has a BA from Georgetown University and a Masters degree from the Interactive Telecommunications Program at NYU.
Director of Media Production
Stephanie has a sketchbook filled with pictures, phrases, and thoughts... basically an ever-growing collection of ideas. Sometimes the pages are relevant to her work; sometimes they're not. But Stephanie is quick to point out that every one of them makes her a better problem solver.
"I feel that Moey is an environment where creative people not only hone their technical skills and expect to be challenged, but stretch their muscles in more unpredictable ways," she says.
Stephanie doesn't take the idea of client partnership lightly. She emphasizes it just as strongly as she reveres artistic expression. She relates, "I heard a great definition of the difference between design and art: 'Design answers someone else's questions, art answer your own.' We always make sure we're answering the clients' questions, as well as our own. That's my measure of any project's success."
Before her move to Moey Inc., Stephanie served as Director of Broadcast Media with Surdell & Partners Advertising Agency in California. While there, she developed and produced seasonal television and radio commercial campaigns for Gottschalks department stores. She was able to raise the creative bar by delivering creative solutions to cost prohibitive ideas and budgets. Her work has been recognized with both Telly and Addy awards.
Stephanie received a BFA in Motion Picture and Television studies from Academy of Art University, San Francisco.
Senior Fabrication Engineer
Eric, trained as an artist & designer, has nearly 25 years of experience in the world of fabrication. He has worked in all aspects of fabrication and electro-mechanical engineering, and has an extensive knowledge of materials and finishes. Eric specializes in the manufacture of engineering and building prototypes for finished projects. Attention to detail and fine craftsmanship are his hallmark.
Electronics Engineer, Interactive Circuit Board Designer
Glen is a designer, artist, technologist, and teacher with extensive experience developing software, hardware, and media for interesting creative applications. His recent individual work has focused on creating new musical interfaces, wearable devices, and pieces that use the nature environment as a proponent for an artistic theme or technical achievement.
Andy Sahlstrom is an artist, engineer, inventor and concept designer specializing in electro-mechanical engineering, robotics, motion control camera systems, optics, and aesthetics. Andy utilizes the advancement of technology in his work to inspire new forms of art, education, meaningful experiences, expression, and understanding. His creations range from new musical instrument design, kinetic installations, to the development of advanced imaging technology. Andy holds a Masters degree from the Interactive Telecommunications Program at NYU.
Senior Graphic Designer
Jen Cooke has over 15 years of design and interface experience. Jen creates beautiful and functional design that is always true to the content and the story. Jen has worked on projects for educational and art institutions such as the American Museum of Natural History, New York Hall of Science, Cow Girl Hall of Fame and Museum, and many more. She also has designed textiles and apparel graphics for various clients including Patagonia, Polo Ralph Lauren, and Hot Sox. She has an MFA in Applied Craft + Design from PNCA and OCAC, and a BA in Film from Bard College.
Senior Project Manager
Liz’s background is in product development and project management for the fashion and consumer goods industries, where she oversaw multiple product launches and initiatives every year. With degrees in Economics from Stanford and Fashion Design from Parsons, she enjoys bringing analysis and organization into the creative process.
Seiya creates both on-screen and off-screen interactions using his wide range of skills in concept creation, UX design, software development, and electric engineering.
Previously, he worked for a leading digital creative agency in Tokyo as an interactive ad campaign planner and a web development director. He came to New York to expand his creative exploration of more physical interaction by studying at NYU's Interactive Telecommunications Program. He has a BA in Economics from Keio University and a Masters degree from NYU's ITP.
Senior Industrial Designer
Molly Orlovich is a Brooklyn based designer. Molly began formally designing while obtaining a BFA in furniture design from the Rhode Island School of Design. As a designer, Molly creates fully functioning prototypes and contributes to every stage of the design process; from idea to product. Her experience with construction has given her a well-rounded, hands-on understanding of materials and material processes. Molly's design experience has been dedicated to designing and deploying unique and functional products.
Andrew is a craftsman and designer whose work is grounded in function and integrity. He produces quality pieces with care and attention to detail, is excited by well engineered machines and hardware, and is always on the hunt for the perfect chair.
Junior Engineering Tech
Carlos is builder with an inquisitive nature and eye for detail. He has a thirst for knowledge and is always looking for ways to the improve process and streamline communication. Carlos loves challenging one of a kind projects. And it’s a good thing he does!
Lead Engineering Tech
Tom, a former sculptor by trade and construction foreman, brings the experience of two decades of craftsmanship with Swiss vocational training and federal diploma to Moey. He came to New York to combine these two traits and found the ideal field. Passionate about traditional craft as well as state of the art manufacturing technology, streamlining production processes without compromising on the creative component are his forte.
Francis is a Spanish-American musician and visual artist. After studying architecture in both the U.S. and Spain, he relocated to New York to pursue his passions for music and design. He thrives at the intersection of the digital and physical world, and plays dual roles as both a design engineer and set-up machinist. While a lover of order and natural laws, he has a keen appreciation for the strange and absurd with an ever-growing thirst for new ways to translate your wildest dreams into vivid reality.
Christa is a recent graduate from SUNY Geneseo where she earned her bachelor's degree in Psychology. During her time in college she has been a major advocate for the LGBTQ+ community. One of her most impactful events that she had helped organize was the "Trans? Fine By Me" event which allowed the community at her college to understand the many struggles the trans community faces and how communities can be more inclusive. Christa has worked in professional businesses to ensure their administrative processes ran smoothly. Recently, she was an intern at the Hetrick-Martin Institute where she worked alongside other transgender youth and LGBTQ+ advocates to further their professional skills. The Hetrick-Martin Institute Connected their interns with LGBTQ+ affirming & Women owned businesses in which they can work at and demonstrate their skills.